Hey guys. What’s the best way to get a realistic look in my maps? I guess my biggest problem is that I don’t really know much about what to do in maps after actually making the map itself to make it look good. And by that I mean, whenever I make a map, I just put the map together, model by model, throw a light in, and use it. Is there anything I’m supposed to add to my map to make the game look better? Aside from a few lights here and there, I don’t really add ANYTHING to my maps for stuff like that. I know that good models and textures help, but in games like Unreal Paris (https://www.youtube.com/watch?v=Y6PQ19BEE24), it’s not just the textures and models that make it look nice. It’s something else, but I don’t know what it is. Here’s a picture of a map from my most recent game:
That one wasn’t really intended to look realistic, so the sky/textures look a little bit more cartoony, but that’s how most of my games end up looking - even if they are supposed to look realistic.
I’m having a bit of trouble explaining this, so I hope you’re able to understand. I guess what I’m trying to say is… Is there anything that I need to add to my map after I’ve finished the design of it to make it actually look good from inside the game?