I wonder if anyone has some sort of trick to get my lights look beter especially the shadow on the ceiling (it’s real dark and sharp). I prefer to use movable light because I intend to make the light swing a little. But I can leave that out if there is no other way.
If it moves just a little I would create a static light to get proper indirect lighting and a movable light for the specular highlighting+ maybe dynamic shadowing. Make sure there is a lightmass importance volume around your playable area. This will place indirect lighting samples for movable objects. Always rebuild your lighting as well before checking for issues.
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