Realistic hair in unreal 4?

This is my biggest interest at the moment in ue4, even though I haven’t gotten the chance to try it yet due to irritating payment issues. I’m planning on using unreal 4 to render my animation http://www.facebook.com/isawthesky so is their anything for realistic hair like tressfx in tombraider 2013, or those shown in the samaritan demo for unreal3, if not can we expact anything in the near future.

Samaritan used hair polygons as far as I remember, and that was also done in UE3.
Hair polygons are simple to create and set-up, so just look into them.

Samaritan wasn’t exactly 100% planes, it was dx11 mssa hair if I haven’t got it wrong, http://www.nvidia.com/content/PDF/GDC2011/Epic.pdf that explains how samaritan hair was done, but I’m not sure how well this method would work for long hair, but I’ve extensievly looked at plans for years now, I’ve never liked them, never will, I think its time for us to move on. tressfx in tombraider was awesome and realisti, and it work well even on my midrange notebook at hi resolution. I’d love to see such atleast on the main characters of latest games. I’m hoping unreal 4 has or will have somthing as good.

It was planes, they used a shader to create the planes and have them always face the camera. That technique wouldn’t work for long hair. MSAA was just how the new anti-aliasing made things like hair look nicer, it wasn’t anything to do specifically with hair, it’s just that hair demonstrates the effect better.

Have you seen the cloth demo in the engine ? That could be used for long wavy hair. if you look at the demo, the long leather coat is flopping around and being propelled by wind. It looks believable, (with some tweaks) :cool:

What do think of using cloth darthviper? I looked at the leather coat simulation last week and thought it would work great as long hair :slight_smile:

Probably a good idea, I’ve used cloth as a hair simulator in 3dsmax, and since its planes its much faster to render than a hair buffer, though not as good looking, it worked fine, I totally forgot about cloth simulation in unreal. I guess if nothing comes up by the time I need to start working with hair than ill probably go for that method, and try and figure out some other great techniques for realistic hair since the example shown in samaritan demo wouldn’t work for long hair. Most of my characters will have long hair.

Theirs also that old nvidia hair tesselation tech demo, http://www.youtube.com/watch?v=cECnvJeXXE8 epic has worked with nvidia on a lot of stuff. It would be nice to see a feature like this come about in the not so distant future.

I’ve been testing apex all night and UE4 doesn’t recognise the current .apx file format :frowning:
So trying to get an older build of the PhysX plugin for 3ds Max.

[Edit]Just fixed it :slight_smile:
I’ll let you know how my long hair tests go and get back to this thread soon, and maybe post a tutorial on it once I’ve refined it :smiley:

Would be great to see a dedicated hair simulation system like the one in the new SE engine, Luminous Studio.

Alright awesome dude, and I think this is 1of the most best things I’ve seen when it comes to using cloth for hair, you should check it out http://youtube.com/watch?v=mrtwESnTOwY its apex cloth aswell, and with a bit more effort it could really achieve some even greater results.

Oops sorry that link was broken. This is cloth and hair simulation via nvidia apex cloth http://youtube.com/watch?v=mrtwESnTOwY

what was your issue and how did you fix it?

I think there’s actually lots of games that use cloth simulation for long hair, for shorter stuff you can do something like a soft body simulation where it just sways based off motion and doesn’t have collision or anything like that. And if you have something like a hair braid you can even use bones with physics applied.

The import procedure for PhysX/Apex cloth is slightly different from UDK and so I couldn’t get it to work for many hours. I then stumbled on a post on the AnswerHub and one of the guys at Epic mentioned the missing details I needed :slight_smile:
I don’t have time just at the minute to write a lengthy post on what I did, but I’ll be posting the full PhysX/Apex cloth process from start to finish in 24/48 hours on YouTube.
I’m working on the steps to have cloth hair on a character riding a horse with the horse having a a cloth mane and tail, The character on the back of the horse will have longish hair too :slight_smile:

I’ll update this post accordingly once everything is polished and working, along with a new post to direct everyone to the tutorial. I’ll add the tutorial to the wiki too. :cool:

I’m on the right track then :slight_smile:

:slight_smile: :cool: :wink:

LexLuthor how did you get apex cloth to work? all I get when I try to import is the following error: failed to import cloth asset from selected file. And did you put up that tutorial?
I’m using 3D Studio MAX DCC plug-in 3.0.1, (3dsmax 2014)

Hi,

I just want to know if TressFX work in Unreal Engine 4?

thank you

Not yet, but there will probably be some solution eventually