Working on a VR Archviz scene using the forward renderer which has lots of glass. I know for a long time glass has been a problem with UE4 so I am wondering if anything has been added/updated to help make the reflections look realistic and not have that parallax look to it. Using 4.17.
Unfortunately it is too expensive for VR. I have started using the High Quality reflection setting on materials and High precision tangents basis on meshes. seems to help