Thanks, no i just compute the wing forces (from actual airfoils) and apply it to the rigid body. JSBSim would be hard to use in UE4 as it has no dynamic/shared exports, thus linking statically would make your code forcefully GPL.
Thanks, no i just compute the wing forces (from actual airfoils) and apply it to the rigid body. JSBSim would be hard to use in UE4 as it has no dynamic/shared exports, thus linking statically would make your code forcefully GPL.