I’ve always been very dissatisfied by all the flight simulators available today ever since Microsoft killed its franchise and Laminar Research favored [put something here not related to flight dynamics] over improving realism. I decided that was time to make my own.
Virtual Cockpit
In this video you can see the cockpit plus g-forces applied to the player camera. The cockpit is 50% complete, instruments and single/movable props are missing (working on that). The triangle count as of right now is 7k, the last 3k triangles will be spent on the stuff that is missing.
A more detailed look at it
Getting the flight dynamics right!
I’ve been working on getting the flight dynamics right, now after several days of trial and error i’ve come up with something very close to the real thing. So here’s a takeoff, flap retraction and stall test video.
Note that there’s no hardcoded stall curves or any stuff like that, it’s pure aerodynamics, the wing stalls by a steep angle of attack just like the real thing.
The HUD it’s just merely for testing i really want to get the virtual cockpit done, for better immersion.
Audio and Visual FX
Playing around with sound and particle effects.
Old Videos
with several other short runways to land (to make it interesting, short field landing/takeoff are fun :p)

and some level design work on the background


