My plan is to model my grandfather’s house and hopefully use an Oculus Rift to walk in it.
I have 0 experience in modeling / UE4, so this is all new (and fascinating) to me.
Decided to go with Blender as my modeling suite.
My question is - how detailed should I make the models ?
I would like to achieve a photo-realistic feel (as much as possible), and I know it would take me months (at least).
But I don’t want to do a lot of work on a model, if I won’t be able to use it in UE4.
My brother helped me out, and did the first model of a piano (see how amazing it is here), however - a comment we got was that 70,145 vertex points and 63,277 polygons are way too much, and that we could slash a lot of them without any noticeable difference.
Actually, that might be true unless you’re wearing an Oculus Rift which really enables you to look at thing up close, the way you usually don’t look in a regular ‘game’.
My question is - HOW CAN I KNOW WHEN IT IS TOO DETAILED ?
how do you balance between your desire for photo-realism and GPU & memory constraints ?
(I have a new GeForce GTX 980).
Thanks for any tip / rule of thumb you guys can offer !