Does Unreal have the feature to use an object as a brush against a surface and paint it in real time, as shown in this blender tutorial?
I have created an animation of a character sweating in maya’s bifrost, and I would like to add roughness to the trajectory of the sweat after it has been shed.
Sweat is alembic geometry cache. The character is skeletal mesh and has animation. unreal version is 5.0.3.
Any advice would be appreciated!