Reading Vertices,Triangles, and UVs of a static mesh!

Hi guys.

how to get all vertices, triangles, and UVs of a static mesh in C++ (UStaticMesh class)?

Have a look at this: Accessing Vertex Positions of static mesh](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/7509-accessing-vertex-positions-of-static-mesh)