Hi guys.
how to get all vertices, triangles, and UVs of a static mesh in C++ (UStaticMesh class)?
Hi guys.
how to get all vertices, triangles, and UVs of a static mesh in C++ (UStaticMesh class)?
Have a look at this: Accessing Vertex Positions of static mesh](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/7509-accessing-vertex-positions-of-static-mesh)