I am messing with a plugin module that has “PostConfigInit” loading phase. In DefaultEngine.ini there is a cvar that I can read properly in my main project (MyGameModeBase constructor), but in plugin when i read it during InitInstance() it reads the default value set in code, not the value set in the DefaultEngine.ini file. I suspect this is because DefaultEngine.ini is not read yet when i try to read the cvar. Is there any way i can make this cvar available both to plugin early in the load and to the main project when MyGameModeBase is constructed? cvar is of the kind that requires restart on change if that matters.