I am currently creating an Editor Plugin. It requires to read the axis values of two joysticks.
However I was not able to find a way to do that without Input Components, Axis Mappings and all that other stuff.
I just want to read a few buttons and axis from native C++ without UObjects.
Noone got an idea?
At this point I would be happy to do it the usual way. But having player controllers around in editor does not seem to make too much sense to me…
I resolved the issue by integrating SDL into my plugin.
If you have a similar issue but dont want to go through the pain of learning how SDL works - you can buy this elegant plugin to do the job:
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