I’m working on an application for Quest 2. I’m using UE5.2.1 + Android SDK 32 + Oculus Quest2.
I want to write and read files from a folder in the root of the Oculus storage. For example “APP_FOLDER”.
When I was working on Android SDK 29, I was able to write and read files from a folder in root of oculus. SDK 32 changes the way Android storage works.
Perhaps someone can explain to me how to work with storage correctly
Have you been able to launch successfully on the Oculus 2 with SDK 32? Typically I have used the Android folder that self populates in the root. SDK 29 stopped working for me today and apparently all my hardware switched to 32
Use the ACTION_MANAGE_ALL_FILES_ACCESS_PERMISSION intent action to direct users to a system settings page where they can enable the following option for your app: Allow access to manage all files.