Looking for help to achieve plugging an existing material into a material function or material… or convert it to a function…
My impression is the only way is to copy the whole material graph which is not only ridiculously tedious for a library of materials but breaks things all the time. So material once it’s done is basically dead end code and whatever is not exposed in instance parameters can’t be expanded upon without changing the actual graph.
Say i want to colorize the albedo but the material has no node for it. I would expect being able to make a function with a color input that i can call from a new material and give it the other materials output.
Anything i am missing ? Thanks !