Reactive Turn-Based RPG Template [WIP]

Started working on a reactive cinematic turn-based RPG template which will be on FAB towards the end of the year. Feel free to suggest what features you want to see in the template.

Follow the development from here: Reactive Turn-Based RPG Template

Starting with the explore mode features. Basic locomotion and shooting (Can be used for puzzles in explore mode)

Got the save & load system working. There is not much data at the moment but saving the map and location of the player works.

Added 2 companions that follow the party leader in explore mode. Companions will warp to the leader’s side if they fall too far behind. Battle will be 3 vs 3 by default. But designing with extensibility in mind to accommodate an expanding roster of characters.

To demonstrate party leader swapping, the pawn remains the same while the child actor representing the character is replaced. This allows the character to change seamlessly while running, aiming, or even jumping, fully separating the visual representation from the underlying logic.

A quick look at the map travel system; I’ve added the ability to initialize the player at custom location based on the previous map’s exit point.

Demonstrating a dynamic menu designed for quick and intuitive party organization. Using 3D character previews, players can instantly see their team members as they toggle through the roster.

Implementing pickup items; Potions, gold, and even recruitable characters (Just demonstrating how easily characters can be recruited with a simple function call)