Hey guys,
So I am currently using the FPS System from the marketplace to create 4 mini games for a personal project, however the last thing I need to do in order to complete this project is to replace the mannequin mesh with a ‘human’ mesh.
It turns out the the creator used his own custom rigging and animations in 3ds max but used the UE4 mannequin to do so, you can download the 3ds file here:
https://forums.unrealengine.com/unreal-engine/marketplace/1429646-fps-system
I’m pretty new to the rigging/animation side of things as I have always used assets that were rigged using the epic skeleton so have never had any problems, I have managed to get the re targeting to work but its not 100% exactly like the custom rigged asset. He is using a T pose and the arms I am using are in the A pose, so I was able to turn the A pose into a T pose but its not exactly the same pose as the custom rig is there any way I can get the posses to match up 100% as I feel like this is the reason for them only matching up 95% or if there is any way I can use the 3ds file to do this? I’m really new to 3ds and blender but it sounds like it could be a ‘simple’ process but have no idea where to start. Any help would be greatly appreciated and if I can not do this myself I am willing to hire someone to do this for me.
Hope this was explained well enough to understand.
Thank you for your time.
David.