In my project I have a menu to adjust effects quality. And some particles’ lowest appearance is set to medium or high. So I start my game with epic settings (In editor or packaged, does not matter). Then in the game I open the menu and set the effects to low or medium and the particles disappear and frame rate goes up. Then I open the menu again and set the effects quality to epic again, but the particles still don’t show up and the frame rate is still high. So re-increasing the effects quality doesn’t seem to work. What can be the reason for this?
Now I found doing it from actor details panel makes the particle show up once more when epic quality selected. But then after that one time, the particle does not appear again. So it is not a solution either. Can someone help please?
To make it clear, this is my level blueprint;
https://www.dropbox.com/s/q0wlkukzkijiqdo/Screenshot%202016-04-12%2021.29.49.png?dl=0
And this video explains my issue clearly;
https://www.dropbox.com/s/kg8nsa600hxjks2/UE4Editor_2016_04_12_222846_0.wmv?dl=0
Can anyone please help? Is this an issue?
Does it work if you use the “Set Visual Effect Quality” blueprint node instead?
There is an “Apply Effect Quality” node but I couldn’t find what to target to it.
Try the “Set Visual Effect Quality” node. You may have to uncheck the “Context Sensitive” checkbox to find it. You may also need to be in a specific type of blueprint (the level blueprint worked for me).
That node is not showing up on my blueprint even if I uncheck context sensitive. Which version are you using?
Even in the level blueprint? Shoot. Well, I’m on 4.11.1. They must have added it in 4.11. Sorry about that. Dunno what else to try.