Hello,
I am using a compute shader using the RDG for Generating Some Mesh Vertices.
I was wondering if it was possibile to track a FRHIVertexBuffer inside a rendergraph in order to use the vertex buffers of my mesh renderer.
In particoular I am trying to bring a FRHIVertexBuffer in a FRDGBuffer or a FRDGPooledBuffer.
Any way I can do this?