Has anyone found a way to integrate data from the Artec scanners into a photogrammetry workflow with RC. The scanners give much better geometry, but the textures are quite horrible. I would like to use them in conjunction for more challenging scans. (I have access to the Eva and the Spider)
Hello,
you could test it along with normal photographs and try to align both of them together. If texture is something that matters to you.
Doesn’t seem to be working. I tried it with e57, RC goes through the importing process, creates the .lsp files, but the project and the inputs remain empty, like I haven’t imported anything.
Well then I suppose as Artec changes it’s position the whole time it corrupts with how we work with laser scanners that have their position fixed. I am afraid it will not work then. Sorry for misleading you in the first answer, I did not realise.
All right, thanks. It’s a shame, because they are useful scanners, but I need very good textures for what I’m doing. Any idea which one of the ground based scanners work best? Looking for the highest resolution possible at medium to small distances.
Well I personally cannot suggest you any specific laser scanner, but as a suggestion I don’t recommend using a terrestrial laser scanner closer than about 1,5 meters away from an object. For closer cases photogrammetry using a camera is a better solution. To get more detailed information and recommendations about laser scanners, you can ask our community on Facebook the page is called Capturing Reality Arena and there is many advanced users, who know a lot about their use.
Only one I know of is to export both meshes and in another software or in Artec studio, align the artec mesh to the RC mesh. Then import the Artec mesh, that now has the right coordinates, in RC for texturing.
Problem is that if your RC mesh is not very exact, the texture might be off a bit.
I spoke with the Artec support yesterday about photogrammetry in Studio. They do have support for a very specific system that involves putting lots of stickers on your object. The software then removes the bump from the sticker and fills in the texture. However that does not work for me since a) I want to document all of it. Not get bits inpainted. b) You do not put stickers on a one thousand year old artifact in a museum.
If that is not a problem for you, then it might work. Seems very directed towards the automotive industy though (as everything else in this world).
Yeah, the official Artec workflow is a joke, would slow my process to a crawl. Much better off just using RC.
I know this is an old topic, but I do what @Skylmingamadur does. Export a low poly build of the RC model, bring it into Artec, align the Artec model to the RC model and export that. Make sure to copy the RC.info file and rename it to the Artec scan and then you can import it back into the correct position and project.
I also do two texture passes. One is a direct texture from the Tool bar itself, and I also use a Texture Reproject from the RC model. using both you can mask out any errors that the other may cause in Photoshop or Substance painter
This is now obsolete since photografic textures can now be added directly in Artec Studio.
You can create a model with artec, create a model with photos in reality capture, and then align the artec model to de RC model in scale, orientation and coordinates. Then import the aligned model from artec into RC and texture. For the alignment you can use software like Wrap3