Hello, I downloaded the latest branch to build, then turned on two options in the project settings, and added - dx12 and - raytracing command parameters to Editor’s startup shortcut, but did it still seem to have no effect after entering the engine? But shader compilation does add a lot, May I ask you the steps you used?
I followed the steps without any options to adjust, and the console parameters did not seem to work. I’m sure I’m using 2080TI + WIN10 1809 and I’ve run Microsoft’s DXR tests before, but I don’t seem to be able to enable them in the engine.
And I also confirmed that the engine was running on DX12, but no light or console commands were visible. Ray tracing effect.
This is the log output in the console.
LogInit: Command Line: -dx12 -raytracing F:\DXR_UE\PhotoRendern\PhotoRendern\PhotoRendern.uproject
LogConfig: Setting CVar [r.RayTracing:1]]
LogD3D12RHI: D3D12 ray tracing enabled.
LogD3D12RHI: Ray tracing resource residency tracking is not implemented. Disabling D3D12 residency management.
LogUObjectArray: 40164 objects as part of root set at end of initial load.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
Cmd: r.RayTracing ?
HELP for ‘r.RayTracing’(ReadOnly):
0 to disable ray tracing.
r.RayTracing = “1” LastSetBy: ProjectSetting