I was just checking Dev-Rendering, as I do regularly, and I was surprised!
Raytracing was merged! If I’d have a RTX GPU I’d test it, but I don’t have one.
Here’s the main commit: https://github.com/EpicGames/UnrealE…b3591e5fc2fe6c
It seems Ray-Traced reflections (RayTracingReflections.usf) and Ray-Traced Ambient Occlusion (RayTracingAmbientOcclusionRGS.usf) are the two most interesting things that are added. Especially Ray-Traced Ambient Occlusion I find very interesting, looking very much forward to supporting that in my game.