Raytracing was merged into Dev-Rendering!

Aha, I see what you’re talking about. It’s for reference renders. Give it a go and see what kind of results you can get out of it. Once it’s denoised it might be good as a reference for your scenes, but it might not be fast enough to use for cinematics (nobody would be happier than me if it turned out to be better than the competition though). In most cases path tracing takes a lot longer to get the same visual quality as hybrid solutions, even though it ends up being more realistic and accurate.