Raytracing was merged into Dev-Rendering!

Thanks Tim! 4.22 is shaping up to be pretty excellent RT wise. Looks like preview 2 had some early support for ray-traced translucency. Can you share any info on whether GI will be supported with translucency any time soon? Would love to see some sweet RT’ed caustics. Also, is emissive surface support planned for 4.22? Thanks!