Ray Tracing and Path Tracing features will ship as “Early Access” for 4.22.
Early Access for UE4 is defined as such:
Experimental for UE4 is defined as such:
The RT Devs are tirelessly working to have some really cool things out the door at the launch of 4.22 for everyone. Improvements are being made rapidly in our 4.22 branch and not directly in our Dev-Rendering stream. Once the cutoff for 4.22 is made and features are stabilized, those changes will be merged back down to our Main branch and then down to the Dev-Rendering branch soon enough.
RT won’t have every feature at launch, like Landscape support, which has been mentioned a number of times here, but it’ll have a lot for everyone to check out. I’m not sure how long it will stay Early Access, but over the next release or two, there will be additional features coming online for sure!