Not according to this article at least (whether it’s implemented yet is another matter)
“At the base level, DXR will have a full fallback layer for working on existing DirectX 12 hardware.”
True… though the Indirect Lighting Cache still lights movable objects too IIRC, I’m fairly sure that’s not unique to the newer volumetric lightmaps.
What I really meant is, if static objects have to lookup GI at runtime too - I would guess that would add significant cost.
EDIT: Somehow this ended up in the wrong thread… err…