Raytracing was merged into Dev-Rendering!

Well it won’t be on CUDA, because that’s Nvidia specific. Nor will the new lightmapper be RTX specific, instead it appears to be some accelerated raytracer that doesn’t rely on final gather (one hopes).

I would expect that, at some point and quite possibly right out the gate, the lightmapper will get DXR support, possibly for previews, baking, or both. RTX is, again, Nvidia’s buzzword for Microsoft’s DXR standard. The DXR standard does however bring many nicities for raytracing, and RTX’s fixed function BHV block will probably be supported as well.