I don’t see why not as the event of a ray intersecting a polygon causes its shader to be run. In fact it’s a lot more like forward rendering than deferred in that aspect.
It’s probably not supported just *yet *though.
I don’t see why not as the event of a ray intersecting a polygon causes its shader to be run. In fact it’s a lot more like forward rendering than deferred in that aspect.
It’s probably not supported just *yet *though.