As for archviz indoor/outdoor testing, I have done some related tests. Shadows are very good. They are no different from traditional ray tracing shadows. Reflections are also very good, but the performance consumption is slightly higher. AO’s effect becomes acceptable after adding noise reducer. There is no big problem to achieve the same accuracy as traditional offline rendering in three aspects: AO, reflection and shadow. However, because GI is still not supported, important GI effects can not be seen in the test, but according to several other modules, using DXR to achieve near-offline rendering level is not very difficult, ray tracing is no longer a problem, the only limitation may be that the rasterized hybrid rendering will have a slightly worse rendering accuracy.
And the path tracking mode has some support (although there is no noise reduction function, the overall operation is very slow), the quality of the path tracking is very high, almost as good as most offline renderers. It is expected that the mature path tracking mode can complete a high-quality static frame in tens of seconds?
Because of some problems, I can’t release the test image, but it can be seen from the test that DXR is indeed a cross-era technology that can disrupt many industries.