I’m working on converting this project to use raytracing and i’m encountering an issue in relation to the rivers and lakes. I see that the different sections of the map are separate levels entirely… does raytracing not like how this is done for reflections and other effects? it seems like nothing wants to reflect correctly.
Besides that i might as well fill you in on what i’ve done so far to make this work.
i removed all the fog sheets because they screw up raytracing translucency.
i made the lake material and river material not use tessellation because that SEEMS to break reflections but on further inspection i think it might have to do with how everything is constructed.
i modified the post process volumes to enable ray tracing effects.
besides that everything works fine and i was able to compile a binary and -dx12 works on that binary.
EDIT: the issue seems to be landscape proxy