RayTracing shadows and reflections disappear.

Any suggestions why I don’t have shadows on the Nanite tessellation mesh?



In all details, it creates shadows from the mesh with the original shape without any displaced deformations. Only when ray tracing shadows are deactivated, the shadows look correct, but they are too harsh


. Also, I don’t see reflections when I look through other glass materials. I only see the front glass reflection.

I’ve been looking for a solution for three days straight, and I haven’t found anything.

You can try the cvar r.RayTracing.Nanite.Mode 1

For your second issue this will be fixed in 5.6. In older versions Lumen reflections and raytraced translucency were de-coupled for performance reasons. In 5.6 they should be able to see each other.

Regrettably, this is not a solution; it is a feature that is too apparent and I have activated it at the engine level. I spent three days activating every console command, but it did not help.

There must be something else… This is An Avengers Level Threat

OK, I found the solution by myself and it was easy, but well hidden.

You could share it

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