Raytracing Shadow Distance on Foliage Actors

I was having issues with shadows on my foliage as well and this resolves the issue. It looks like there are some other cull commands to play with so I may try to mess with them to see if there is a middle ground.

r.RayTracing.InstancedStaticMeshes.Culling 1

r.RayTracing.InstancedStaticMeshes.Culling 0

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