Raytracing reflections in water?

Hello again,

I am experimenting with water surfaces with raytracing in UE4 4.22.3.
It seems like raytracing reflections don’t work on surfaces with translucent blendmode. The documentation says, it should: Link

My material looks like this:


And the result is this:

As you can see, the rock is not being reflected.
Raytracing does work generally, as you can see here. Only with translucent blendmode, it doesn’t.

I have some more issues regarding refraction index and SSR. But they don’t fit this topic.
Therefore I just ask: Is there a good raytracing water material or tutorial available anywhere? I couldn’t find anything interesting.

Regards
Christian

Hm, are you sure that raytracing is on? Show me your postprocess settings on Raytraced Reflection tab, how many bounces do you have there, normally you should go over 1 to get some good results?

Hi, I am not on my computer at this moment.
But I can asure you, that raytracing is on. The reflection in the lower image looks blurry because I raised roughness in the material to make it look better.
I can crank the bounces up but that shouldn’t show any effect as the water is the only reflective surface here.

In case my babbling was confusing: The problematic image is that one in the middle. Where there is no reflection at all except some ugly SSR.

PS: Now, I am back home.
Attached you find the desired screenshot.

In your post process settings, translucency is set to raster but should be ray tracing.

Yeah, thank you. Found it.
Now there is a new problem :wink:
The depth fade node, which is important to simulate material depth, seems to not work for raytracing.
I can’t think of an alternative, an additional volume material seems too expensive, I didn’t even try it out.

Are there any suggestions?
Kind reagrds
Christian