Raytracing Reflections are not looking accurate

The reflections on my glass does not seem accurate, even though my translucency is set to Raytracing as you can see in the Images below.

Mirror doesn’t reflect another mirrors reflection and blueish reflection, seems like reflecting like it is reflecting complete sky lighting and yeah i’m using Ultra Dynamic Sky for lighting

Settings & Materials :
Hardware Raytracing is Enabled
Twinmotion glassRT material
Translucency set to Ray tracing

Raytracing

Raster

Raytracing

Raster

PPV Settings