Hi, whenever I try to make a raytraced glass (or use some of the examples found on marketplace) I never get both reflections and refractions to work on glass/translucent materials.
I can get raytraced reflections on opaque materials or raytraced refractions on translucent materials, I can’t make glass that does both using raytracing. This makes it impossible to make a proper thick glass panel that would at certain angles reflect environment.
I’m using 4.25.3…
Is there some example or tutorial for a material that can do proper raytraced thick glass? Or is there some additional setting that needs enabling?