Hi, I’m currenctly trying to understand the leaps and hoops I have to go through with raytracing and got some questions:
Is it possible to disable raytracing for different foliage types? When I place a mesh actor I get the option to exclude it from ray tracing, but I don’t see how I could do that for foliage types. It would be nice to have the grass use conventional shadowmaps and the trees cast raytraced shadows.
And then is it possible to disable raytracing completely within a post process volume? I just see that you can disable a bunch of features, but not the shadow casting itself. It would be great if you could define areas which are especially expensive to not use raytracing at all.
As far I can tell this is not direcly possible, but maybe someone knows a way or why it isn’t.
Thanks in advance