I running UE 4.22 with a GTX Titan X. I’ve upgraded Windows to 1903, set raytracing on in project settings, enabled skin cache, set to DX12. (Also added -dx12 to target line on shortcut for good measure.)
On restart everything works fine, raytracing is saying enabled “=1” but its non functioning and when enabling lights and static meshes with raytracing its active but nothing is changing in editor.
There are also no Raytracing debug options.
Any help is greatly appreciated!