I’ve been trying to get RTX global illumination to work in my scene, and although it’s working, the directional light is shining through my walls/ceilings. Not in the same way that light bleeds through meshes when they have no thickness, or bad lightmaps etc, but actually lighting up the entire surface. You can see an example in the image. I’ve already tried advice from a really helpful guy on Polycount, but with no luck in the end. Here’s the Polycount thread so you can see what I have tried already: Raytracing GI lighting incorrectly — polycount
Thanks in advance, I really appreciate anyone taking the time to help out!