Raytracing issues

Well, most, if not all post process effects won´t be reflected by raytracing, since they are generated after the scene is already raytraced. Most noticeable is it, if you deal with particles: GPU particles won´t be raytraced, CPU particles/mesh particles usually will be (maybe this changes with Niagara). Now i don´t know, how you generated your clouds, but if they are generated by a post process or with the help of an transparent material, you won´t get them reflected. Well, transparent materials, we have to see, what 4.26 brings for them, but all that volumetric stuff is usually post process.

Spline meshes are also not supported until now, see: