UElaci
(UElaci)
October 13, 2020, 3:43pm
7
presto423:
The reason I ask about material is there might be a setting or two that isn’t correct, is enabled/disabled when it needs to be the opposite, and perhaps a node or two that could be added to get it working right with ray tracing. One node is called RayTracingQualitySwitchReplace. The problem could also be an LOD issue, wherein zooming out at a distance transitions to a lower level of LOD that causes a loss of quality and/or specific things being rendered. Perhaps it would cause reflections to become black / darker by losing base color quality with ray tracing. In Project Settings, under the Ray Tracing checkbox, is “Texture LOD” enabled?
I’m gonna get some screenshots and post here probably tomorrow or day after as I’m doing another project currently. I’m super interested though if this can be avoided, thanks for your help so far.