Raytracing distance culling reflections

I can’t figure out why the windows are culling from a certain distance. This only happens when Translucency: Ray tracing is enabled. If set to raster it’s ok. So I think it’s related to ray tracing reflections. Already tried a lot of console comands and nothing changes


Resized the whole scene and now everything works with path tracing
No culling on reflections and meshes