Raytracing distance culling reflections

I can’t figure out why the windows are culling from a certain distance. This only happens when Translucency: Ray tracing is enabled. If set to raster it’s ok. So I think it’s related to ray tracing reflections. Already tried a lot of console comands and nothing changes


Resized the whole scene and now everything works with path tracing
No culling on reflections and meshes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.