Raytracing artifacts?

Hello, I’m following a simple beginner tutorial and noticing artifacts that don’t seem to present in the tutorial.

I have changed settings in the Atmospheric Fog, Light Source, Sky Sphere, and Skylight. The original Skylight in this scene didn’t impact the scene at all and I had to delete it and create a new one before I could affect any change with it - not sure if this is a related bug?

Also wondering if this is a deficiency of my graphics card (RTX 2060 mobile) as I’m using ray tracing.

Sorry if this has already been explained elsewhere but I lack the terminology to find it. Also, apologies if this is the wrong place to ask this question… there are so many categories here xD

Thanks for reading!

that looks like screenspace reflection not raytracing. check the post process volume if the reflection method is correct. if it is you gotta disable screentraces to get clean reflections. you can find that in the ppv too.