I have Ray Tracing enabled for reflections. My mirror material is a very simple white Base Color, 1 Metallic and 0 Roughness. I have an HDR and Exponential Height Fog components with Volumetric Fog enabled.
As you can see from the attached images there is no fog being rendered in my mirror!
I tried adding a Sphere Reflection component and baking reflection maps but no difference. Since my mirror geometry is attached to a moving vehicle I have made it Movable.
The only thing disabled in my Reflection - Ray Tracing settings is ‘Include Translucent Objects’ as it introduces artifacts.
Can any Ray Tracing or reflection experts help?