just to add…aside from raytraced translucency seemingly not working…adding a sphere behind my glass diffuser mesh and applying both an emissive on one [in image] and standard white or another I get a shimmering effect on the inside of the chrome housing… this same artifact happens on another mesh with M_GlassRT_Master applied [with ior of 0.16] and raytraced translucency. Is this RTX trying to calculate the solution or something else. regardless it never resolved and is always there.