So 4.25 is released and with ’ production ready ’ raytracing…however! I still struggle to get glass to look and behave like glass. Specifically a car headlight diffuser…
I create a raytrace project, add a PPV (and turn on raytrace refl, transparency etc in details) add an automotive materials glass shader to my mesh and it as per 4.24/Preview 4.25 the result looks nothing like glass blocking light to objects behind it. Only raster translucency let’s light through but does not offer the realism I’m after.
Am I missing something here? Could someone please share the steps in order to get glass looking glass with raytracing?