Missing height is due to the size limitation of ray traced shadows. You could increase it via the source code but i dont know how. Quality of the bottom should be fixed by higher mesh resolution but you say you’ve already tried that so i dont know.
Missing height is due to the size limitation of ray traced shadows. You could increase it via the source code but i dont know how. Quality of the bottom should be fixed by higher mesh resolution but you say you’ve already tried that so i dont know.