Raytrace with oculus rift in the VR preview problem !!!

Just when i saw how amazing is the raytracing , when i click VR preview i fond that oculus with ray-tracing showing two different look in the lenses , one is clear with raytracing and the other is objects in black no material or light ,

how can i solve this issue ?


I’ve seen the same thing on the Vive. The raytracing docs say VR isn’t supported, so I’m assuming that’s why.

That’s correct. No work has been done so far to support ray tracing effects in VR. This is something we are interested in supporting in the future though.