Raytrace: Translucency Blocks Reflection

So I just discovered this. Attached to this post I have two images, one with a Raytraced reflection off of a floor, and another one with Screen Space. The Raytraced reflection is the one that is reflecting black screens on the monitors. And below I’ve written a description for what is happening. Lemme know what you think!

I have a very glossy floor that is reflecting a wall with a mounted display. The mounted display has a screenshot for a texture of an AppleTV menu.

And the glossy floor is reflecting the wall with the mounted display, however it is not reflecting the texture on the screen.And this is because the model I’m using has geometry for a sheet of glass in front of the screen with the AppleTV texture, and I created a simple transparent, but glossy, sheet of glass in front of the actual AppleTV textured mesh.

I’ve discovered that raytraced reflections won’t trace through glass materials. Dunno if this is something that is looking to be improved or if there’s a current way to setup the raytracing settings to fix this, but I wanted to make a post about this.

I have a workaround, but I would prefer that the raytrace reflection just work as expected if that’s possible.