Raytrace to VR

Hey guys!

I have a question. Does anyone know the way to optimize a project of raytracing to VR?. I am using oculus rift , I only have 60 FPS.

Best regards!

The short answer is not to use Raytracing. There aren’t any graphics cards out there that can really push 90+ FPS x 2 screens (even using instancing) for anything but the most basic of scenes.