Raytrace reflection help. Why does building not appear in reflections if the building is nanite but it DOES appear if i disable nanite from the building?

Raytrace reflection help. Why does building not appear in reflections if the building is nanite but it DOES appear if i disable nanite from the building?

With the building as a Nanite mesh, you can try enabling Nanite in Raytracing with r.raytracing.nanite.mode 1 and see if that makes them appear in your reflections.

What version of the engine are you in?

r.raytracing.nanite.mode 1 worked , but is there some performance drawback to this?

5.6

Yes

how much? is it the instance traversal or the amount of triangles in a bounding box? the balance, right? : )

Raytracing will hit different, likely more high-resolution geometry. You can run a GPU Profile between the two modes to see how much it affects you.

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