Raytrace ambient occlusion

Hi there,

I’m testing a simple exterior in 4.26. My lighting consists of an HDRI light and a direct light. All Raytracing is turned on but I don’t seem to get any occlusion working.

could this be down to the HDRI? Can’t think what setting I’m missing. I can’t imagine it’s a glitch after months of testing!

Thanks for any help!

Whats your GPU?

Thanks its and RTX 2080. Think I ended up solving it somehow