Any ArchViz guys here feeling the problem of too dark interiors?
In C4D and Corona I’m using a Rayswitch-Node to switch the texture that is used for GI to white while rendering.
Is there any possibility to do something similar in UE? Is that functionality missing, simply not possible or am I looking for the wrong things inside the engine?
The most common way is to do what ClockWorkOcean said, but you could develop a blueprint to torn all materials into white, and turn them again inte their original material, so lighting would “bounce” more, but if you have a black floor and lighting is bouncing on a white floor… tht wouldn’t be realistic.
Edit: No, what i forgot to mention is, that I’m only changing the texture for the floor during interior renderings. I hope that will ease the horrifying situation here.
There is a node that switches the base color during light baking.
(works well with CPU LightMass + Luoshuang’s GPU LightMass; not so well with default GPU LightMass)